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Topic: Initiation Practices |
Title: Site Admin
Posts: 477
Joined: 03 Apr 2005
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Date Posted: Mon Nov 13, 2006 11:59 am
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New rules are (as seen in HELP INITIATION on the mud):
<pre>
TKE NUYEN
Grade 1: 0 50000
" 2: 100 75000
" 3: 200 125000
" 4: 400 225000
" 5: 600 425000
" 6+: +200 825000
</Pre>
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Title: Runner
Posts: 87
Joined: 24 Nov 2005
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Date Posted: Mon Nov 13, 2006 8:17 pm
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I hate to say this, but I don't see this helping consistency. It's still going to be dependant on finding you when you're on Che, not always easy depending on your time zone relative to Australian time. It just means it's going to be a longer wait before people can start trying to grab you.
Now if you would either implement a request system, or allow requests for inits via mud mail that would most certainly help consistency. Mud mail is probably the easiest option, but you might find yourself flooded a little.
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Title: Member
Posts: 386
Joined: 21 Feb 2006
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Date Posted: Tue Nov 14, 2006 4:50 am
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It helps consistency... in that it is a consistent basis by which one can judge one's ability to initiate... as opposed to before, when it was more or less up to Che's whim and thus inconsistent. 'S the way I understand it anyway.
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Title: Runner
Posts: 87
Joined: 24 Nov 2005
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Date Posted: Tue Nov 14, 2006 5:45 am
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Hmm, I see your point on consistency of judging so people can't accuse Che of playing favourites.
But at least for new chars being able to catch Che while he's on was always a bigger issue, and if you're on GMT like me the best chance is around 8-9am which isn't always practical.
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Title: Fixer
Posts: 210
Joined: 02 May 2006
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Date Posted: Thu Nov 16, 2006 4:07 am
Subject:
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Well, isn't the mud a different place all of a sudden.
Yikes!
Yeay!
Oh geez:<
Play
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Title: Site Admin
Posts: 477
Joined: 03 Apr 2005
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Date Posted: Thu Nov 16, 2006 7:07 am
Subject:
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and it's all your fault play
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