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| Author |
Topic: Recent Updates |
Title: Site Admin
Posts: 477
Joined: 03 Apr 2005
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Date Posted: Fri Aug 11, 2006 4:10 pm
Subject: Recent Updates
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It's been a while since I've posted an update here so I'll bring you up to speed on what's been going on lately so the page looks a little less dead.
Foremost, alot of bug fixes have been implemented lately, continuing the trend of unprecedented stability. When I took on this project about 5 years ago crashes were a common occurance, every 2-3 hours. These days there will be one every 2-3 weeks, if someone tries some really out of the ordinary. Wiping out crash bugs are my ultimate priority. The instances of rules bugs or things not happening as expected are also greatly reduced. All this doesn't come down to me though. It would be a near impossible task without the endless support of players spotting and reporting them.
There has also been progress on the new features front. Simple things like being able to use 2., 3. etc to reference things in the matrix, and the retreat command being made automatic with moving in combat. And then larger things, like the new visa system for road access into Portland and an expanded banking system that still has a few suprises left to go.
Program creation has also been changed slightly. Now all programs must be cooked to optical chips, which increases the time to make a single program. But, uncooked programs can now be copied, so if you are making multiples of a program it is much faster.
Police Procedures has also been implemented for players. This allows players to get a rough estimation of how legal an item is, depending on their police procedures rank.
There's alot more coming up, pocket secretaries with multiple functions for example. A new public release should also be available soon.
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