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Author |
Topic: Segmentation fault |
Title: Neophyte
Posts: 13
Joined: 27 Dec 2005
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Date Posted: Sat May 16, 2009 6:02 am
Subject: Segmentation fault
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I finally got the server working but now I get the following when I try to log back on. Any suggestions? I'm running on Ubuntu and I've never really used it so this is a major learning curve!
Code: |
May 16 01:02:28 :: Signal trapping.
May 16 01:02:28 :: Entering game loop.
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb7aec8e0 (LWP 12100)]
0x08175fdf in PCIndex::LoadChar (this=0x82a68ec, name=0xbfcfd7bc "Aztec",
logon=true) at newdb.cpp:2123
2123 GET_IDNUM(ch) = ptr->id; |
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Title: Neophyte
Posts: 11
Joined: 09 Jan 2006
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Date Posted: Wed May 20, 2009 3:09 pm
Subject:
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From the first glance it looks like your db may be empty.
I would imagine that to get a basic game going you need some starter content inside db.
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Title: Neophyte
Posts: 3
Joined: 11 Jul 2009
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Date Posted: Sun Jul 12, 2009 6:08 am
Subject:
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As I said in my post about the issues. This is probably a two fold problem.
1) The character information isn't being saved because the values for the not null fields aren't being supplied at character creation.
2) Even after the information IS saved, there is an error with prt->id. Somewhere along the line it isn't being set correctly.
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