Awakened Worlds is a highly evolved Shadowrun MUD based originally on Circle code, but evolved quite extensively to follow the Shadowrun rules system. Awake has a Matrix, rigging, functional cyberware and
bioware, shamanic and hermetic magic, and physical adepts. There are many areas to explore and improve yourself in, from Downtown Seattle, a robust area with alot in it, to more distant locales like the NAN and Tir Tairngire.
All major archetypes are fully functional, with a recent magic upgrade bringing mages and shamans into their own. The codebase and world are both constantly evolving, bringing lots of new features,
fixes and areas into play almost every day.
Awakened Worlds stays true to 3rd edition Shadowrun rules from Fanpro, but will sometimes favour playability over realism. We are RP optional, with plenty of players looking for RP, and many opportunities to get involved in both player and immortal created events.
We have a full staff of dedicated immortals, builders, coders and player helpers who are eager to help you learn your way around the Sprawl. Check out our message boards for just a taste of what is going on both in and out of character.
So do you want to be a cyberdeck riding decker? A rigger with an army of remote control drones? A street samurai loaded to the gills with body upgrades? Or maybe just a wandering shaman,
helping people out in return for a place to sleep? Then come join us!
New to Awakened Worlds? Read this message from one of our Immortals and these testimonials from our players.
Need more of an idea of the world Awakened Worlds is set in? Read some fiction by our players. |
| Either click the Connect via Java Applet in the bar along the top, or the Connect to MUD button to automatically have your MUD client connect. Alternatively you can enter awakenedworlds.net port 4000 in your MUD client of choice.
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Screamsheet |
Bi-Yearly Update Post
It seems I never update this as much as I should. Work on AwakeMUD has been slow this past year as I have been concentrating alot of my focus on the TAYU Fork of AwakeMUD.
For those of you not in the know TAYU is a Steampunk MUD set to the backdrop of interstellar trade and piracy. It is coming along nicely and is almost ready for Beta testing by more than a handful of people.
On the AwakeMUD and Awakened Worlds scene updates have mainly been small things that have been a long time coming. Commands like AvailOffset to help with those hard to get items and passive damage crediting the killer with quest completion and karma.
Lots of smaller back end changes have also taken place allowing the MUD to run much more efficiently and bug free.
I'll try update this a bit more in the future, but if I don't then you can only blame Feuerschwinge. ... :: Read more |
Recent Updates
Quite a few new updates concerning Ammunition have gone in recently. This has served to not only make ammunition easier to manage and obtain but to also bring it closer in to line with 3rd Edition rules.
Gone is the need to scour the Sprawl searching for that elusive 34-round Assault rifle clip. Now you can go to any weapon shop and pick up blank clips to use in any weapon. Ammunition is now purchased in large crates and is manually loaded into clips.
And now individuals can use kits and workshops to create ammunition for any weapon, creating a new industry for player-to-player commerce.
Along with these are a boatload of smaller additions and changes along with many bug fixes. ... :: Read more |
New Release 0.8.20
After a years wait I have finally released a new stable version. All code updates from 2007 and early 2008 are included, as well as directory structure changes and base world file updates.
Some of the updates include the new Trideo code, many updates to combat, the completely rewrote pfile backend using MYsql, and many memory fixes to lower the MUDs memory footprint.
Hope you enjoy this new release, and as always any problems or questions can be addressed on the MUD forums. ... :: Read more |
Recent Changes
Recently I've implemented what is probably the biggest change in the way the MUD is played, Hardcore Mode. Hardcore mode is an optional flag that enforces Permanent Death. It designed to give the more experienced player an extra challenge and incentive to start a new character. Very soon this mode will also be ranked, giving people a chance to leave a lasting impression on the MUD.
Along with this comes numerous other changes and many, many bug fixes (mostly memory allocation) that have increased the play quality immensely. ... :: Read more |
Website Updates
I'm sure you've noticed by now, but in the off chance you haven't we have been spending the past week performing a lot of updates to the website and our policies. Most of the pages on the website have changed in some way, and some have been added, make sure you check them out in the Navigation Box on the right hand side.
We have also updated and clarified a lot of our policies and methodologies on the MUD to bring you a better MUDding experience. There is still more to come, so make sure to keep your eyes open for fantastic new changes. ... :: Read more |
New Hardware
The new UPS is finally up and running, a big thanks to everyone who helped me to purchase this. This should cut down on the niggling downtimes caused by the dodgy electricity system in the city I live in. The UPS will provide between 30-40 minutes of power for both the server and the router in the event of a blackout which should completely negate those downtimes as most power outages last less than 10 minutes. ... :: Read more |
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